![]() ![]() ![]() People who do inventory management are also well familiar with a LIFO (last in first out) inventory system. When you do a push, the last thing is on top and is the first thing out when you do a pop. ![]() Folk who do computer science and programming are intimately familiar with the concept of a stack. They are based on RPN and are still around today. Look up HP calculators such as the HP35 that first appeared in the late 70's. Mybestfriendsdaughter-11.32-linux/game $I'm guessing mtt would have been some sort of button that would have popped up the gallery screen, but you somehow left out defining an image for it. Mybestfriendsdaughter-11.32-linux/game $ find. gallery.rpy: add g_cg.make_button(name = gal_item_first + " button", unlocked = im.Scale(ImageReference(gal_item_first), thumbnail_x, thumbnail_y), locked = im.Blur(im.Scale(ImageReference(gal_item_first), thumbnail_x, thumbnail_y), 10.0), idle_border=None, background=None, bottom_margin=0, xalign=0.5, yalign=0.5, hovered=, unhovered=SetField(mtt, 'redraw', False)) gallery.rpy: unhovered SetField(mtt, 'redraw', False) gallery.rpy: action SetVariable("galleryVersion", version), SetVariable("cg_page_GM", 0), SetVariable("cg_page", 0), mtt.Action(Text("")), SetField(mtt, 'redraw', False), Show("cg_gallery"), Hide("GalleryMenu") ![]()
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